South Meadows

Set in the Known World of Crimson Exodus, South Meadows is a prosperous Bardur Kingdom surrounded by dangers and weakened by rebellion. To the west war is brewing along the border, while to the south pirates and privateers bleeds trade all across Blood Bay. The serpent river that marks the border to the east is little protection against the hill demons and monsters from the deep barrens of the Grimlands, and with wars brewing everywhere there are all too few mercenaries from the North Meadows.

Download a free PDF from DriveThruRPG with adventure hooks, locations, family trees . . . → Read More: South Meadows

Echoes of Death

A ready to play Fantasy Dice adventure for Crimson Exodus or your own fantasy setting. Jump right into a high tension scenario with four Orcs led by a Dwarf, or let your own party discover the ancient underground complex deep in the mountains.

This adventure comes bundled as a zip file with not only the full colour PDF (+ printer friendly version), but high resolution maps, encounter action cards and an adventure module for playing online using Fantasy Grounds II. As well as the PDF and digital files bundle from RPGNow/ . . . → Read More: Echoes of Death

Crimson Exodus Sandbox

A player driven sandbox campaign using the latest Fantasy Dice rules has launched at the Obsidian Portal. This campaign is set in the Bardur Kingdom of South Meadows and the initial starting point is House Artus separated from the Grimlands only by the Serpent River. There from the castle on the Dragon’s Arse Count Aalto lords over the prosperous town of Irum’s Crossing where all manner of travellers may end up as they travel through the Kingdom either on some Lord’s errand or seeking forbidden secrets among the ruins of the Serpent Empire in the . . . → Read More: Crimson Exodus Sandbox

The Crimson Exodus Setting

A couple of posts back I mentioned the new Fantasy Dice book that will present the system used in Crimson Exodus without the setting.

However, in this post I want to talk briefly about the Crimson Exodus setting. Crimson Exodus does cater for a wide range of fantasy gaming styles depending on where in the world you set your campaign. It leaves room for you to add your own ideas and make your own interpretations. You might play barbarian raiders plundering the Empire and hunting trolls, pirates terrorising the Rocky Seas, intrepid explorers scavenging the dangerous ruins of the Serpent Empire, orcs invading the . . . → Read More: The Crimson Exodus Setting

Redesigned Fantasy Dice Character Sheet

The Fantasy Dice roleplaying game system used by Crimson Exodus is being edited for release as a stand-alone game system. Fantasy Dice is quite unlike any other system I have come across, and by releasing it as a separate book I hope it will encourage people to try it for their favourite setting. Also, if you have written your own setting or adventure, and you are looking for a game engine then Fantasy Dice might be for you.

As part of the new Fantasy Dice book I wanted to see if I could improve on the character . . . → Read More: Redesigned Fantasy Dice Character Sheet

Peoples of The Known World

The Known World in Crimson Exodus features ten peoples that the players can base their characters on. Here I want to make a brief presentation of each. Keep in mind that the Known World is a large place and great stretches of untamed wilderness means that only a few intrepid merchants and explorers visit other cultures.

Bardur

The Bardur of the east live in a feudal society where the hereditary nobility rule with absolute power over toiling commoners. With the collapse of the Empire in the west there is little that holds the kingdoms together other than a complex and ever changing . . . → Read More: Peoples of The Known World

YouTube Presentation on the Peoples of the Known World

The second YouTube tutorial on the Crimson Exodus roleplaying game is now available. In this episode Elvira takes a stroll through the Heartlands talking about the different peoples of the Known World.

Dwarf Sorcerer

The Dwarves are the greatest sorcerers in the Known World. Prestigious, powerful and secretive guilds hoard precious arcane tomes and teach those that show promise. Only a very few have the exceptional patience, precision and dedication needed to actually learn to weave spells. The rest become librarians, mentors and beards. Orgar Stormhands of Khrumîn presented on the character sheet below is one of those incredibly rare individuals with the talent to see the patterns that most are blind to.

Click on the character sheet for a larger and more readable version.

The Dwarves are a people of great wisdom with exhaustive libraries on alchemy and sorcery, . . . → Read More: Dwarf Sorcerer

Men of the Heartlands

Heartlanders

Heartlanders are perhaps the most colourful, and often beautiful, of all the peoples of the Known World. The vast size of the Heartlands have hidden the true extent of the Heartlander population and although in severe decline since the exodus it is far greater than even the Elves calculated. However, there is no sense of unity among Heartlanders and isolated villagers are suspicious of outsiders of every kind.

The central and northern Heartlands have borne the brunt of the plague and suffered greatly from the collapse of the Empire. Villages, farms and roads have been abandoned to the dead, bandits and beasts. Many . . . → Read More: Men of the Heartlands

Crimson Exodus on YouTube

The first YouTube tutorial on the Crimson Exodus roleplaying game in what is intended to be a short series to present the setting and Fantasy Dice roleplaying system.