Dare you wake the dragon? Fantasy Dice is a roleplaying system to make gaming fun without dumbing it down. Fast paced, highly tactical and low effort for use with your own games. Create NPCs with a single stat. Roll dice, but skip the math. Everything is fast and simple, but there is plenty of depth and tactical choice. There are social conflict rules. Advise for how to run your games and much, much more.
Crimson Exodus is a complete roleplaying game using the Fantasy Dice system with a sword and sorcery feel to it and gives you a big sandbox with everything you need to play. Don your chain hauberk, pick up your sword and shield and join the fray – make it a big shield if you’re going troll hunting.
If this place has been quiet it is only because everyone has been too busy creating lots of new stuff, so be prepared for interesting times ahead.
Turbo Dice, free under creative-commons license and available now for your gaming pleasure.
Turbo Dice is a fast, light weight version of Fantasy Dice intended for pickup games, rule-light games and as an introduction to the Fantasy Dice roleplaying game system. Turbo Dice is completely free. You may share and copy it as you like and make modifications to it and use it for your own games as per the creative commons license.
Turbo Dice is simple and fast, but still has teeth.
Also, last few days of the Crimson Exodus 2nd edition kickstarter so please check that out.
Today I decided to remove watermarking from ALL of my PDFs. This came about after a brief exchange over on the RPGNet forum where it was pointed out to me – to paraphrase – that watermarking your books is almost like assuming your customers are thiefs. There were other arguments too, but I never had very strong reasons for using watermarking in the first place and generally frown upon DRM technologies as they penalise legitimate users, while those who do not pay arguably get a better product. I believe that anyone who has purchased any of my books in the past can simply re-download it to get a watermark-free version, and if you run into any difficulties just get in touch.
This has also renewed my interest in releasing the second edition of Crimson Exodus under a Creative Commons license to let others remix, share, tweak, and build upon the system and setting. Only a few days left on the kickstarter for this project, but it is almost there now and I’m positive about the chances of success. I am also very excited at the prospect of working with one of two very talented artists for this project: Eric Quiqleyand Joshua Pinkas. Check out their excellent portfolios.
In other news here is another review I discovered recently where Nathan gave Fantasy Dice a Whirl, and here is a transcript of a Q&A Session with Dan Davenport.
If you still want more take a look at the Fantasy Dice ruleset tutorials for the Fantasy Grounds II ruleset.
I’ve uploaded the first video for how to use the Fantasy Dice ruleset for the Fantasy Grounds II virtual tabletop software. The ruleset will be released first for backers of the Crimson Exodus 2nd Edition kickstarter, but will eventually be available either on its own or with other Radical Approach products for free so that everyone can use Fantasy Grounds to play Fantasy Dice games online.
This weekend I launched my first kickstarter. It is about time that Crimson Exodus is updated with all the new rules presented in Fantasy Dice so I’m releasing a second edition. By doing a kickstarter I can afford to spend a bit more on the production and so make it a nicer product for you guys.
So far it has been a good start with several backers able to see past my cheesy video presentation, and have so far pledged over 25% of the funding in the first 24 hours. I am very grateful and excited. The goal is the minimum I need to pay an artist for a new cover, pay kickstarter fees and taxes, as well as print and ship the books. I don’t expect to make money on this, but I do expect to end up with a nicely produced book I can be proud of and if the project is a great success then there should be enough to produce some nice extras. I’m thinking of professional maps and more illustrations and I also have material that I have been working on that I am considering if I can release as part of the kickstarter.
My philosophy is that anyone who is a backer should get any additional material produced as part of the kickstarter for free, or at-cost for non-digital products. I really want to reward the support and so I am determined to release some of the new products I’ve been working on to kickstarters before anyone else. I am preparing these now and will be announcing them over the next few weeks.
Thanks for reading and a special thanks to those of you who have already helped to spread the word on your own initiative or backed the kickstarter. You are the first to stand up and be counted and I am greatly humbled. We salute you intrepid adventurers!
“I don’t quite know where to place Fantasy Dice. It’s an odd sort of game to catagorise because it blends roleplaying and gaming really damn nicely. For example, during character creation, as well as picking a number of numerical values to represent skills and attributes, you get to choose a number of values described only by words, which are designed to encourage roleplaying as well as tactical play.”
To celebrate a great year Radical Approach is doing its first ever sale starting today.
We don’t mess about so all Radical Approach products at DriveThruRPG and RPGNow will be 50% off for the rest of the year and until the 2nd of January.
So grab a PDF copy of the Trauma rpg wound encyclopedia and hyper realistic post trauma game system, Fantasy Dice game system for playing in and developing your own fantasy worlds or Crimson Exodus for a grim and gritty fantasy roleplaying game at incredible prices. Even the great little colour book on the Mahada panther people with their background, pack structure and richly detailed magical items is on sale so cheap even the black furies might pause in their orc hunt to pick up a copy.
In this post I want to discuss how your spend and acquire wealth in Fantasy Dice (and so also Crimson Exodus). It might not make a lot of sense to anyone who hasn’t read the rules, and most players don’t need this much of an understanding of how the wealth stat works. This post is targeted at GMs and players who are interested in the mercantile aspect of roleplaying.
So, in Fantasy Dice what you can afford is determined by your wealth, and so the worth of everything is usually discussed in the term of who can afford it. For example, only the wealthy can afford alchemical ink, but even the poor can afford soot ink. In effect wealth is a stat which means that you don’t need to worry about counting coppers to see what you can afford.
There are nine levels of wealth, with the gap between each level of wealth increasing as you climb the wealth ladder. While a poor bondman man is only slightly better off than a pauper vagabond, a rich noble is much wealthier than a wealthy merchant. This logarithmic scale goes from beggary to legendary, for everything from penniless slaves to emperors with unbelievable riches.
When the price of something is discussed it is in terms of who can afford it, as already mentioned. This is great as you know that as long as you have the required wealth you can grab it – as long as you don’t go overboard or share too much – which can cause your wealth to drop. If you can’t afford it you might sacrifice some of your wealth for that object of desire and so drop your stat, or you may risk trying to haggle for what you want. This is all very easy to get the hang of, but when it can get slightly more confusing is how finding treasure, looting, robbing or receiving a well earned reward for a job well done affects your wealth?
Generally, acquiring coin and other stuff equivalent to your current wealth or below does not impact your wealth, unless it is in large quantities, but it could help to maintain it and so prevent it from dropping. You must acquire items worth more than you could afford with your current wealth to rise in wealth (how much you rise depends on its worth and your current wealth). This is still pretty obvious and if a wealthy man is worth a few gold coins and probably a pouch or two of silvers, then finding a treasure with that amount of coins will make anyone not already wealthy, well, wealthy.
However, finding an item with a worth making it affordable only to the wealthy will not make you wealthy, it will make you well off which is one level below wealthy. This makes sense when you think about that a wealthy character would be able to afford that item without dropping in wealth. A wealthy merchant buying a mail byrnie affordable to the wealthy will not drop in wealth because he has more wealth than the worth of the mail byrnie. Thus finding a mail byrnie will not make you wealthy, it will make you well off.
The wealth stat makes keeping track of finances a breeze and allows the players and GM to focus on the adventure and fun stuff without having to be accountants and track finances, but still makes it possible to keep track of value and engage in trade and less savoury endeavours.
I hope this post on wealth helps you handle treasure and wealth in your Fantasy Dice or Crimson Exodus game, and if you have any questions just drop them in the comments.
Echoes of Death is a not-yet-released Fantasy Dice adventure for Crimson Exodus and it will be running in the morning slot at Dragonmeet. The adventure has already been playtested at various cons and online using Fantasy Grounds II, but this time it will be run using the also not-yet-released Turbo Dice rules which is the fast play version of Fantasy Dice. These turbocharged rules have only been through one proper session of play-testing and are still being modified so it should be as exciting for the GM as for the players. Echoes of death is centered around an old worn dwarven map with: “some things are best left buried and forgotten,” smeared across it in blood. It is a sprawling underground complex for the players to explore as deeply as they dare. Although it could potentially be run for any setting, the default setup is a group of Orcs led by a Dwarf as the map reader with plenty of mistrust and potential for betrayal.
Dragonmeet takes place on the 1st of December at Kensington Town Hall in London, UK with lots of roleplaying games, board games, demos and seminars with notable guest speakers such as Ken Livingstone, Ken Hite, Robin Laws, Paul Fricker, Mike Mason, James Wallis and Graham Walmsley. It is also a great place to go x-mas shopping as all the major traders will be there with big stands, as well as art exhibitions and an auction. It is a yearly event so don’t miss out or you will be waiting a whole year for the next one.
A player driven sandbox campaign using the latest Fantasy Dice rules has launched at the Obsidian Portal. This campaign is set in the Bardur Kingdom of South Meadows and the initial starting point is House Artus separated from the Grimlands only by the Serpent River. There from the castle on the Dragon’s Arse Count Aalto lords over the prosperous town of Irum’s Crossing where all manner of travellers may end up as they travel through the Kingdom either on some Lord’s errand or seeking forbidden secrets among the ruins of the Serpent Empire in the barren lands to the east.
Sessions are held using the Fantasy Grounds II virtual tabletop, but using Google Hangout (text, voice and/or video) and the Radical Approach chat and dice roller website is also an option for the future if players are so inclined. New players are welcome.
A brand new Fantasy Dice rules module that has been in development for some time now will soon be released for Fantasy Grounds II to further support the Fantasy Dice roleplaying game for those who rely on online play. As mentioned in the previous post there is already a completely free online game service for Fantasy Dice where you can share character sheets and run games, but Fantasy Grounds II is well established and an online roleplaying game software package which simulates a lot of the tabletop face-to-face experience with virtual dice rolling, integrated maps, character sheets, and more. Much of the testing of Fantasy Dice rulesystem was done through Fantasy Grounds II, so it has been extensively tried and tested.
The Fantasy Dice rules model will give you the game engine of Fantasy Dice, rulebooks and easy way to run your Fantasy Dice games online.