A Radical Approach to RPGs

Welcome, let me introduce Trauma.

Trauma plugs into any roleplaying system to add rules, graphic descriptions and medical detail to every kind of injury. Carefully researched risks, symptoms and treatments. Rules for diagnosis and surgery in medieval, modern and futuristic settings as well as healing spells. Each of five major body locations (head, chest, abdomen, arms & legs) have their own chapter with anatomy and injuries. Each injury described in detail with symptoms and treatments.

Tables are provided for each location with wounds for slash, pierce and crush with five degrees of severity, ranging from minor to mortal. Plus two tables for electrical burns. All these provide vivid descriptions of wounds from the viewpoint of the combatants as well as medical descriptions of physical damage caused, such as broken bones and damaged organs. The latter is designed to be handled after combat to keep it fast paced and not interfere with game mechanics, and contains references to the in-depth descriptions in earlier chapters.

Trauma

Trauma is sold as paperback and hardcover, both at 210 pages. The books are sold through lulu which is an excellent print on demand service (POD). I've been very happy with the quality of the books I've orded from them in the past and so it was natural that I used them for Trauma. You can download a preview here.

Preview or Buy Hardcover Edition


 Preview or Buy Paperback Edition

 Trauma Hardcover
Trauma Paperback
 8.25" by 10.75" (roughly 21x27 cm) 8.5" by 11" (just under 22x28 cm)


The blog for the DICE system for which Trauma was originally written is now online. Visit www.DiceSystem.com for latest news and musings on roleplaying.


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